With control over the direction, path and speed of each asteroid you can quickly come up with some madly addictive melodies and rhythms…Īnd it even has an addition Ghost Machine which generates additional notes based on where the asteroids meet on the grid.
Operational in Note or Drum Rack mode you can use multiple versions of the device with different instruments and create a track from scratch. Notes are played when Asteroids collide, add more Asteroids for more notes and turn on the Ghost Machine for Echo Notes…
Of course you're not limited to the scene navigation buttons, you map any MIDI mappable function in the Live interface.“When i first loaded up Asteroids i had a melody going in seconds, i keep going back to it in moments where i lack inspiration, it never fails to deliver! I can’t wait to see what Mark and the rest of the Isotonik Crew come up with…”Īsteroids works in standalone mode or can be controlled directly by the Ableton PUSH & Push TWO or Novation LaunchPad MKI & MKII & LaunchPad PRO MKI & MKIIĪdvanced sequencing modes makes Asteroids a powerful sequencer for both experimental/generative melodic sequences or intricate/polyrhythmic drum patterns Then you can map the CC number in the same way as shown above in Set Up. 40), then leave the beginning breakpoint at 0 and add a breakpoint at 127 at the point where you want the MIDI message to be sent: Select the required CC number in the clip envelope chooser (eg. It's not just MIDI notes which can be used for mapping, but also CC numbers.
Useful for launching backing tracks handsfree (eg. Then you only need to ever press one button ( Scene Launch on your MIDI controller) when you want to start the next scene. Every time a new scene is launched, the next one is selected. Then map the Scene Down button to a note in a dummy MIDI clip. When that scene is launched, the next scene will be selected, and when the clip ends the next scene will be played (make sure to set a Global Launch Quantization amount).Īnother simple application might be mapping the Scene Launch button to a MIDI controller (or foot-switch). MIDI note C3 can be mapped to Scene Down and C#3 can be mapped to Scene Launch. C3 can be placed at the beginning of the MIDI clip and C#3 should be placed right before the end. The mapped MIDI note can be placed anywhere within your MIDI clip, depending on when you want that action to occur.įor example, you could create a MIDI clip which is as long as the longest clip in the current scene. When you launch the dummy MIDI clip, it will advance the scene selector by one scene. Note: After successfully mapping this, you may want to turn loop off otherwise it will keep performing the same action over and over again - unless this is intended behavior. Scene Down) and wait for your chosen note to get mapped to it. Create a new MIDI clip and add a note (eg.Create a blank MIDI track and set the MIDI to to your chosen MIDI bus port:.In the Link/MIDI tab of Live's Preferences enable Track for the output port and Remote for the input port of the virtual MIDI bus as shown:.See our guide here: Using Virtual MIDI buses.
Enable the IAC bus on Mac or equivalent virtual MIDI bus on Windows.Launch backing tracks using a MIDI foot-switch.Select or launch a scene after a pre-defined amount of time.Move the scene selector to a specific scene number.Advance the scene selector in increments.Another application could be using a virtual MIDI network and dummy MIDI clips which perform automated actions when that clip is launched. These can be assigned to a MIDI controller so you can navigate using your controller through the session view. When you switch MIDI map mode on, a number of hidden functions appear on the Master track in Session view. Controlling the scene selector with a virtual MIDI bus